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Two calculators for ski and
snowboard geometry

(and one for your posture)

Viva mass customization! It's now possible for anyone to get a snowboard built to your own specifications (or close enough to 'em) for barely more than the price of a mass-market snowboard designed by a complete stranger who caters to common denominators. I personally have a great freeride board built by CustomCraft and a smoking all-mountain alpine board from Coiler, and I've heard good things about custom boards from Donek and Prior.

Parameters like sidecut radius and sidecut depth and effective edge all interact in subtle and mysterious ways. It took me quite a while to understand it, and figuring out the mathematics behind it all was very educational. Playing with the numbers is educational too, so I made these things.

These calculators work quite well with Internet Explorer, and not so well with Netscape and Mozilla-based browsers. Some day I'll address that... I don't use Internet Explorer unless I absolutely have to, and you shouldn't either.

Anyhow, enjoy.

Forward Engineering Reverse Engineering
This will help you design a snowboard from scratch. Start by entering key dimensions like sidecut radius and running length. This will help you find the sidecut radius for a board, given only the width and length measurements.

  Biomechanical Engineering  
  Given sidecut radius, inclination, and angulation, this one calculates the carve radius, g-forces, and the speed required to keep you balanced.  


How works the calculators

Modify the value in one of the boxes, and use the 'tab' key to move the focus to another box. Depending which thing you just modified, some of the other things will be updated.

The things you expected to be updated might not be the only things that get updated, so consider all of the new values that appear. Changing different things updates different things, so you might need to do things in a different order than you expected. Like I said, subtle and mysterious ways...

Terminology

Most of this will be pretty clear to anyone who knows enough about design to even find these things interesting, but just in case...

Running Length : also called "effective edge," this is the amount of edge that actually contacts the snow. Think "board length minus tip and tail."

Edge Angle : The angle between the board and the snow.

Decamber : The amount that the snowboard must flex in order to keep the edge in contact with the snow. When the edge angle is zero, decamber and camber are the same. As the edge angle increases, decamber increases with it.

Effective Depth : When the board is flexed, the waist of the board is further away from the tip-to-tail baseline than when the board is straight. This 'effective' depth, coupled with the running length, determines the carving radius. (However, note that "sidecut_radius * cosine of edge_angle" yields the same results!).

Carve Radius : This is the radius of the path that the snowboard will trace in the snow.

Inclination : Visualize a line from the edge of the snowboard through the rider's center of mass. Inclination is the angle between this line and the surface of the snow.

Angulation : The use of the rider's body to change the angle between the snowboard and the imaginary line running from the edge through the rider's center of mass. "Zero angulation" means that this imaginary line is perpendicular to the snowboard.

Speed (assuming zero angulation) : This is the speed at which centrifugal force and gravity keep the rider balanced at the given edge angle. For comparison, 10 meters per second is equal to 22.5 miles per hour. In practice, of course, the rider can use angulation to balance at different speeds and carve radii.

Credits

Thanks most of all to Fin of bomberonline.com for creating a place for hardbooting snowboarders to hang out and talk shop. Then thanks to B. Mahoney for starting a thread on sidecut math. Then, thanks to Jack Michaud for pointing out that that running length doesn't change the carve radius if the sidecut radius is constant (I created this page out of skepticism, but it only proved him right!), and also for providing the math that calculates speed as a function of edge angle and sidecut radius. Then, thanks to Rob Starr for putting forward some ideas about speed and angulation that got me thinking.

JavaScript Source Code

Click here for the snowboard calculator

Click here for the angulation calculator