These tutorials were created by recording my screen while I used Juice to create two boxes and motorize them. They were recorded with TechSmith's Camtasia, and in order to view these tutorials, you must first download and install the TechSmith screen-capture codec.

The movies do not include sound, so I have included a step-by-step descriptions below.


Tutorial 1: Creating Two Boxes

This tutorial begins in design mode. If you're unsure of which mode Juice is in, press the "<<" button on the toolbar.

  1. Click the "add beam" toolbar button to create a beam.
  2. Click on the new beam with the left mouse button to select it.
  3. The beam will turn white when selected.
  4. Hold down the left button down to move the beam around with the mouse.
  5. Repeat those steps to create and position a second beam in the scene.
  6. Click the "add hinge" toolbar button to create a hinge.
  7. Use the mouse to move the hinge, putting it between the beams.
  8. Go to the "Properties" window - it now shows the properties of the new hinge.
  9. Click "Beam 1" to select the first of the two beams that the hinge will join.
  10. A prompt will appear... so click one of the boxes.
  11. Repeat those two steps for the second beam.
  12. Press the "play" button to go into simulation mode.
  13. Press and hold the right mouse button while the mouse is over the 3D window to change the point of view (you can do this in design mode too, by the way).
  14. Notice that when you click and drag an object in simulation mode, you end up dragging around the entire structure the object is connected to.

Tutorial 2: Add Motion

This tutorial also begins in design mode.

  1. Pick "Add Network Behavior" from the Edit menu. (This step is not shown in the tutorial video).
  2. Click the Motion window, and click the Behavior item on the left side of the Motion window. (The right side of the window is now empty, but it will soon contain a diagram of the behavior network.)
  3. The Properties window now contains commands to add new objects to the behavior network.
  4. Click "Create Motion Source" to add a motion source object to the network.
  5. Drag the new object off into the corner of the diagram.
  6. Go back to the Properties window
  7. Click "Control Source"
  8. Pick "Main Engine" from the drop-down list that appears
  9. Click the background of the diagram to get the behavior properties again.
  10. Pick "Create Motor"
  11. Drag the new object off into another corner of the diagram.
  12. Click on the Properties window again.
  13. Click the Joint property.
  14. Click the 3D window, and click the joint that is to be motorized.
  15. Notice that the Motor object in the diagram now shows the name of the joint that you just picked.
  16. Back to the Properties window, pick "Create Wave Function Node."
  17. Right-click on the Motion Source object, and hold the right button down.
  18. With the right button held down, drag the mouse to the Wave Function node.
  19. You have just connected the Motion Source to the Wave Function.
  20. Repeat those steps to connect the Wave Function to the Motor.
  21. Click the 3D window to bring it into view.
  22. Press Play to go back into simulation mode.
  23. Watch the hinge move the beams around in a wave-like fashion.



c o n t a c t   m e @ w h a t e v e r . n e t

Last updated Aug 16

To link directly to this page:
http://www.natew.com/juice/frames.cgi/help/html.Tutorial