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A few words about simulators....
There are a number of RC helicopter simulators on the market today, each of which have their own strengths and weaknesses. I have personal experience with only two of them so far: the CSM 3-in-1 simulator (hereafter, CSM) and RealFlight Deluxe (hereafter, RFD). If you are considering purchasing one or the other please read my review and comparison before you part with two hundred hard-earned dollars.
Why you want one.
When I got that giant box containing my helicopter, radio, engine, simulator, and tools, I was stoked. I was determined to build the thing and go fly it as soon as I possibly could. I spent a long night bolting parts together while the radio battieries charged, caught a couple hours of sleep, went to the office, came home and got back to it.
But wait... the radio was charged! I could spare a few minutes with the simulator. So I did. After about two minutes with the simulator, I was no longer in any hurry to get the chopper built. Heli flying is not easy. I could barely keep the heli off the ground, let alone keep it in one spot. After watching the simulated heli crash into the (simulated) ground ten times in five minutes, I figured building could wait.
It took many more hours with the simulator before I felt comfortable taking the helicopter itself out of the safety of my living room. There's no question in my mind that the simulator paid for itself completely during just those first few minutes. I crashed repeatedly before I figured out how to trim the transmitter to fit the simulated helicopter. I crashed a few more times adjusting the revolution mixing. I hadn't even finished building the helicopter, and yet I had saved hundreds of dollars' worth of rotor blades (and possibly whole helicopters, too).
Why you really want one!
After about a week of building and practicing, I took the heli to the field. Some friendly local heli flyers examined it, trimmed it out, test-hovered it, set the mixture, and handed me the radio. Oh boy. I bought it up to about 2-3 feet, and could barely keep it within a 10 foot box. I had to land a couple times to drag it back to the middle of the pad. It was a struggle every second just to keep it from zipping off into the bushes or the wild blue yonder.
After the fuel ran out, I carried the heli back to the pits and tried not to look too frazzled. One of the locals asked me something like, "you have a simulator, don't you?" I replied in the affirmative, "but why do you ask?" The answer surprised me. "The only people who do that well on their first day are the ones with the simulators."
There I was thinking about how far I was from having control of this thing, and this guy is telling me I was doing really well. I figured he was just being polite.
Some time later, a guy came to the field who had been flying for a couple months, and I realized he was just being honest. Learning to hover a real model is an exercise in patience. It takes 25 minutes to get 10 minutes of flying time because every 15 sections you're setting the heli down and dragging it back to the center of the pad. Not to mention the fact that he was spending anywhere from 10 to 30 minutes between flights, depending how crowded the field was. Not to mention the expense if something goes wrong. I felt really sorry for the guy. It took him several weekends to get in the same amount of practice that I got in a few evenings.
That sealed it. Ever since then I've been espousing the virtues of simulators to anyone who will listen. Especially you, the one reading this. If you don't have one, get one.
And they remain useful for as long as you continue using
them.
Don't assume that simulators are just for beginners. There's almost
nothing that you can't learn faster with simulator practice. Once you've
mastered hovering in the simulator, you can move on to sideways and
nose-in, then inverted hovering... then inverted sideways... forward
flight, loops, rolls, stall turns, tailslides, death spirals, hovering
tumbles... as I write this I'm using the simulator to learn pirouetting
rolls and pirouetting hovering tumbles. I can't imagine trying this kind
of stuff at the field without simulator practice to back it up!
Autos are a bit of a stretch in the simulator, but if you practice
flying around with a small fuel tank, you'll at least be able to train
yourself to hit throttle hold when the engine dies unexpectedly.
Fun things to do with the simulator:
Which mind-set do you want to be in when you slip up in real life? Do
you want to be standing there like a spectator thinking, "oh darn" as the
helicopter augers in, or do you want to be doing everything you can to
save it? The habits you (don't) form with the simulator will (not) save
you in real life. It all depends on how you approach things when you're
practicing at home.
Simulators some supplied with 'models' that fly well enough to teach
you to hover, so if you're just starting out, don't worry about this
stuff. But if you've been at it for a while, you might want to practice
with something more like your real heli. Fortunately, it's not all that
hard to set up the simulator until it flies almost exactly like your
real helicopter. It takes some time to get it right, but the results
are worth the trouble.
Cyclic Response The roll rate is a big part of what makes one
helicopter "feel"
different from another. The easiest way to tune this in the simulator is
to vary the 'flybar paddle weight.' Higher weight, slower rolls; lower
weight, faster rolls. Getting the perfect balance between hover stability
and roll rate is a bit of a chore, but you can try increasing the flybar
paddle pitch range to alter the roll rate without altering the hover
stability too much.
Collective Response (and the engine too) It's my opinion
that simulators usually come with more horsepower and
pitch range than is really realistic, but fixing this is a no-brainer.
Adjust the collective pitch range until the rate of climb, is what you're
used to. Turn on the main rotor speed display and vary the engine
horsepower until it can just barely handle full collective without losing
speed. You'll notice some slowing when you apply cyclic (maybe more
slowing that you expect) but that's probably just normal - don't lose
sleep over it.
Tail Rotor Response The biggest parameters here are the gyro
gain and tail rotor pitch
range. If you use a heading-hold simulation, you can also use the
'maximum yaw rate' to vary the peak pirouette speed. If you can't get the
simulator to pirouette fast enough without giving up some gyro gain, turn
up the ATVs or the dual rate percentages in the transmitter.
Autorotations The biggest factor here is the main blade
drag. The more drag you have, the faster the head speed will decay. Less
drag is a good idea for practice though, as it gives you more forgiving
landings.
Not happy?The guidelines above should get you 90% of the way to
a perfect matach with reality. If you're willing to invest ten times that
amount of effort, you can probably get the last ten percent too. I had my
CSM simulator dialed in so it used the same trim settings and the same
revo mix as my Concept 30 (this was back before heading hold gyros were
available). I flew both with the same transmitter program! Was it worth
the trouble? Not really.
Making the most of your simulator.
The fear factor. The most obvious difference between simulated
and real-life practice is the fear factor. When you don't have a motor
screaming away, belching exhaust, and spinning a five-foot rotor right in
front of you, it's just not the same. But remember - the difference is in
your head, and helicoptering is a mental game. The fear factor doesn't
mean the sim is inherently different from reality, it just means that you
approach the sim with a different attitude, and different mind-set than
the one you've got at the field.
Depending on your state of mind, the fear-factor difference can become
pretty small. I try to fly the sim without crashing. When I start to
lose it in the the sim, I struggle til it's either crashed or in control
again. When I do crash, I usually flinch just like as I do in real
life. Fly it without crashing it. Make it a matter of pride.
Vision. A big part of heli flying is hand-eye coordinating, and
simulators help
with that a LOT. But your hand-eye coordination is useless if your eyes
can't make out which way the heli is oriented, and you can set up the sim
so it's like flying with perfect eyesight. In fact most sims probably
come set up this way by default... No matter how "far away" the heli
gets, it will show you a nice big clear picture of the helicopter.
Very few people have eyes that good, so try setting up the sim so that
when the heli gets further away the picture becomes so small you can
barely make out which way it's heading. That's a bit more
realistic. Both CSM and RFD have settings for this, I'm not sure about
any of the others.
Setup. I think sims have a lot more potential than many people
suspect. Part
of the problem is mental, and part of the problem is default settings that
don't show the full potential. That's why I wrote the setup section on this web page.
Simulator Tuning
Note that until Knife Edge and Great Planes release a truly
realistic version of RealFlight Deluxe, the following is basically a waste
of time with that simulator. See this other page for more information.
And be patient. They're working on it.
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