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3D
ATV F3C FAI Aileron Autorotation Binding Boom Strike Boom supports Collective Pitch Cyclic Pitch Dial Indicator Dual Rates Elevator Exponential Feather Flap Flight Mode Flybar Flybar Paddle Full Scale Fully Articulated Fun-Fly Gyro Header Tank Heading Hold Head Speed Idle-Up-1 Idle-Up-2 Klunk Lead/Lag Main Rotor Main shaft Mixture Muffler Normal Mode Nort Pitch Pitch Curve Plank Recursive Roll Rudder Servo Simulator Stabilizer Swashplate Tail Rotor Throttle Throttle Curve Throttle Hold Training Gear Trim Tuned pipe Uniflow Weathervane Yaw |
The links at the left will take you to the definition for each word.
If you'd like to see a new word added to the list, please use the form at the bottom of the page. If you'd like to correct an existing definition (I'm ain't perfect), please do the same. |
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3D |
Means different things to different people. The most we can all agree
upon is that it refers to a flying style that makes use of orientations
other than nose-first-skids-down forward flight.
To some, it means "any maneuver that an airplane cannot perform." Backards and sideways flight, sideways rolls, and so on. To me, good 3D isn't just about unconventional orientations, it's about interesting and graceful transitions from each orientation to the next. |
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ATV | This stands for Adjustable Travel Volume, which tells you nothing (thanks, Futaba!). Every control channel has two ATV settings, these are either 'high and low' or 'left and right' depending on the channel. Changing the ATV setting changes how far the servo will move in that direction. ATVs are typically adjusted during setup to ensure that you can use the full range of a control, but without binding. You don't generally mess with ATV settings while flying. |
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F3C | The designation given to RC helicopter precision aerobatics contests by the FAI. The F3C rules dictate a sequence of maneuvers (the "schedule") that are judged chiefly on the basis of precision. Maneuvers included hovering exercises and aerobatic sequences. An F3C world champion is crowned every year. Many countries send a national team to the contest (which itself is in a different country every year) to bring fame and glory to their people. |
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FAI |
The acronym for the International Aeronautic Federation. The letters
are in the wrong order because the FAI is headquartered in France, where
they call it the Federation Aeronautique Internationale. Damn foreigners.
The FAI is a global organization that sanctions all sorts of contests having to do with flying things, from rubber-band-powered free-flight contraptions to model rockets to full scale aerobatics and racing. RC helicopters are somewhere in there, too. FAI events are known by codes such as "F1A" (for precision aerobatics with RC planks) and "F3C" (for precision aerobatics with RC helicopters). |
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Aileron | In the airplane world, this is the term for the control surface at the trailing edge of the main wing, which provides roll control. Helicopters don't have ailerons, but for historical reasons we still refer to the left-right cyclic control as aileron control. This really annoys purists. |
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Autorotation |
When the helicopter's engine stops or is reduced to an idle,
the helicopter is said to be 'doing an autorotation.' Helicopters don't
glide nearly as well as airplanes, so this typically does not last very
long! A helicopter is controllable during an auto, and with practice it's
possible to do pirouettes, circles, even rolls and tumbles during the
descent.
Learning to auto is one of the challenges that every helicopter flyer must eventually overcome. If your engine should quit unexpectedly, this skill is the only thing that will save your helicopter, not to mention any people and property below it. Modern helicopter radios include provisions for a flight mode call throttle hold, which tailors the pitch range for autorotations. |
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Binding | This refers to at attempt to move something further than it can actually be moved. If a servo tries to tip the swashplate far enough, the swashplate will lock up against the main shaft - that's binding. You can bind the collective servo if you try to push the swashplate up or down too far. You can bind the tail rotor servo by pushing the tail rotor pitch slider into the tail rotor hub or into the tail rotor gearbox. You can bind the throttle servo by trying to open or close the throttle past the carburetor's limits. Binding is bad. When the servo is pushing against a bound control, it's heating up and draining your battery. If you bind the rotor head mechanism, cyclic pitch movements can cause the linkages to hammer on the swashplate, possibly stripping servo gears. The only binding I allow is at the low throttle settings. When I hit the kill switch, the throttle servo pulls back just a little bit farther than necessary. This is OK for two reasons - first, I never do this for more than a second or so; second - when I hit the kill switch, I want to be very certain that the throttle is as closed as it gets. The possibility of binding can (and should!) be reduced as much as possible very early in the setup process, usually by turning down the ATV settings for each servo. |
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Boom Strike | In a hard landing (read: crash) it's fairly common for the rotor blades to flex downward far enough that they strike the tail boom. This often damages one or both of the rotor blades, bends the tail boom beyond repair, breaks the tail rotor drive shaft, and damages the tail rotor pitch control linkage. In short, it's bad news. In a light boom strike, you might get away with just a pair of dents in the blade tip and tail boom where they met. In a hard boom strike, you might destroy the blades as they tear the boom off and send it flying 50 feet. It happens. |
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Boom supports | The boom supports are rods (usually two) which run from the chassis to the middle of the tail boom, to support the boom. Most helicopters use two, some use just one, and a few use none at all. The boom supports are there for two reasons: first, they help keep the tail boom from bending in rough landings; second, they stiffen the tail boom to keep it from flexing sideways as a result of the tail rotor thrust. Cracked or loose boom supports can make it harder for the gyro to do its job. |
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Collective Pitch |
This refers to a pitch change that is applied equally to
all of the main rotor blades to change the amount of thrust generated by
the main rotor. If a helicopter hovers with 5 degrees of collective pitch, it will rise vertically when collective pitch is increased above 5 degrees, and it will descend vertically when collective pitch is decreased below 5 degrees. "Positive" collective pitch is used to keep the helicopter airborne while it is upright; "negative" collective pitch is used to keep the helicopter airborne while it is inverted. Most helicopter flyers in the western hemisphere use a "mode 2" radio setup that the controls collective pitch with the up-and-down movement of the transmitter's left stick. |
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Cyclic Pitch |
In order to make the helicopter pitch and roll, different
amounts of pitch change are applied to the rotor blades as they revolve
around the main shaft. For example, the rotor blades will receive an
increase in pitch when they are over the tail boom, and a decrease in
pitch when they are over the nose. The term "cyclic pitch" comes from the
'cycle' of increasing and decreasing pitch as the rotor blade circles the
helicopter.
Due to gyroscopic precession, the effect of the pitch change happens 90 degrees after the pitch change takes place. In the example above, a helicopter with clockwise main rotor rotation would roll to the right, which probably isn't what you expected! Most helicopter pilots in the western helisphere use a "mode 2" radio configuration, in which the cyclic pitch is controlled by the transmitter's right joystick. |
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Dial Indicator |
This is a tool, a bit bigger than a pocket-watch, with a
rod (called a plunger) sticking out the side of it. Tiny movements of the
plunger, as little as 0.001 inch, will be shown clearly on the face of the
dial indicator. Typicially, you attach the dial indicator to something
solid (like the helicopter's chassis), press the plunger against something
that rotates (like the top of the main shaft), and rotate the part you're
interested in. If it isn't perfectly straight, the dial indicator will
show you how far out of alignment the part is.
Dial indicators are also used to check the clutch, and sometimes the tail rotor output shaft. |
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Dual Rates |
If you're trying to hover precisely, you might want a setup
where full stick movements give only half the usual servo movement,
for more precise control. The advantage is more precise control; the
disadvantage is limited control, which might be a bad thing if you need to
recover from a mistake.
On the other hand, if you're working on aerobatics, you might want a setup where full stick movements give all of the available servo movement. The advantage is that your rolls will be over quickly and you'll be back to an orientation you're comfortable with. The drawback is that the control response can be uncomfortably 'twitchy' for hovering and close-in flight. Dual rates solve these problems by allowing you to select between two control rates at the flip of a switch. You can select 'low' rates for precise hovering and 'high' rates for aerobatics. Modern helicopter radios provide dual rates for the cyclic and rudder controls. More expensive radio system provide more than dual rates - you may be able to select between three rates, or more. Some contest flyers like to fine-tune the control rates for specific maneuvers, some go as far as to set up specific rates for every maneuver they will be required to perform. Take a look at exponential control, too. |
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Elevator | In the airplane world, this is the term for the control surface at the trailing edge of the horizontal stabilizer, which provides pitch control. Helicopters don't have elevators, but for historical reasons we still refer to the fore-aft cyclic control as elevator control. This really annoys purists. |
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Exponential |
Dual rates allow you to choose between a soft, precise
control response (at the expense of roll rate), and a crisp, fast control
response (at the expense of precision). An exponential control rate (or
just expo for short) is an attempt to give you the best of both
worlds.
Exponential allows you to make the controls softer around the center of the stick movement, while retaining full control movement at the extremes of stick movement. The idea is that while you're hovering you will mostly be making smaller stick movements, and you'll enjoy the reduced control rate. But while you're doing aerobatics you'll be moving the sticks to their extremes, and you'll want the servos to move to their limits as well. It's best described with a picture, but I don't have a picture yet. Bear with me. Take a look at dual rates, too. |
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Feather | Feathering is the rotation of a rotor blade along the axis of the blade axle (which is also known as a "feathering spindle"). Basically, "feathering" is just another word for changing the rotor blade pitch. |
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Flap | Flapping is the up-and-down motion of the tip of a rotor blade. Some rotor heads allow each blade to flap independently, for example the heads used in the Kyosho Concept series of helicopters. These are commonly called 'dual-damped flapping' or 'DDF' rotor heads. Most rotor heads have both blades locked together so that in order for one blade to flap up, the other must flap down. These are commonly called 'solid axle' rotor heads. Note that rotor blade flex also contributes to flapping motion. |
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Flight Mode |
When you are starting the helicopter, you want to be able to
bring the throttle to an idle. When you are flying around, you never want
the throttle to go that low, or your rotor speed would drop off. When
you are just hovering, you want a collective pitch range of about -4 to +8
degrees. When you are doing aerobatics, you want a collective pitch range
of about -8 to +8 degrees. When you're practicing autorotations, you want
a pitch range of about -4 to +10 degrees, and you want the throttle to
stay at an idle the whole time.
It's enough to give you wacky brain syndrome! Modern helicopter radios allow you do set up different flight modes to solve these problems. Each flight mode has its own pitch curve, throttle curve, and tail rotor curve. Flight modes are typically called normal mode, idle-up-1, idle-up-2, and throttle hold. The throttle hold flight mode is a bit different than the rest because its throttle curve and tail rotor curves (if you can call them curves...) are just flat lines - you get the same throttle and tail rotor trim settings no matter where the collective stick is at. That's ok though, because you want the engine to be idling the whole time, and you do not want the tail rotor trim to vary during the auto. |
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Flybar |
This is the smaller rotor-like thing attached perpendicular to the
rotor blades, with flybar paddles mounted at the ends. The flybar
interacts with the rotor blades through a complex system of linkages, and
adds greatly to the stability of the main rotor. Helicopters without
flybars are a challenge to fly, as they have all sorts of annoying bad
habits.
A few full-scale helicopters also use flybars, but most do not. Everything happens a bit more slowly in a full-scale helicopter, and the pilot is sitting right there inside of it, so the bad habits are considerably easier to deal with. |
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Flybar Paddle | At each end of the flybar you will find a bit of plastic (or, rarely carbon fiber) that looks like a stubby little rotor blade. These are the flybar paddles. They change pitch in response to the swashplate tilt, and their pitch cycles up and down as the rotor turns. Their pitch causes the flybar to tilt, which movement is coupled to the main blades through a mixing lever. |
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Full Scale | A real helicopter. One that carries people and stuff. Model helicopters are typically "scaled down" to about 1/5 to 1/8 the size of a real one. |
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Fully Articulated | A rotor head that allows each blade to independently flap, fleather, and lead/lag. Most radio controlled helicopters do not allow the blades to flap independently, and hence are not fully articulated. The Kyosho Concept helicopters are probably the most popular exception - Hirobo, Kalt, and KSJ have also made fully articulated heads, but they're pretty rare these days. |
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Fun-Fly |
A bunch of helicopter enthusiasts gathered together to sit around
in the sun, show off their favorite toys, exchange setup tips and flying
suggestions, renew distant friendships, buy and sell spare parts and,
occasionally, fly their helicopters.
The term also describes the style of competition at these gatherings, which is typically less rigorous than FAI F3C competition, but still more disciplined (and hence easier to judge) than freestyle competition. Comment events include timed "pad hopping" for novices, timed aerobatic routines for experts, precision "spot landing" autos, and so on. |
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Gyro | A small electronic device that senses yawing movements and makes corresponding corrections to the tail rotor servo position, which in turn varies the tail rotor thrust to keep unwanted yawing movements to a minimum. Early gyros were in fact small gyroscopes, with little flywheels inside of them. Modern gyros are almost exlusively built with piezoelectric sensors, which are considerably better at what they do. |
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Header Tank |
Also sometimes called a "hopper tank," this is a small fuel
tank (typically 1 to 4 ounces) that sits between the main fuel tank and
the carburetor. The header tank's job is to trap the air bubbles that
sometimes get picked up from the main tank. The idea is to keep an
uninterrupted stream of fuel flowing to the carburetor.
Contrary to popular suspicion, the position of the header tank has no effect on the mixture. At least until the main tank runs out... but if you run the main tank empty, a change in mixture is not a bad way to remind yourself that you're about to run out of fuel. It beats a surprise autorotation, anyhow. |
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Heading Hold |
A gyro technology that works extremely well in sideways and
backward flight. Standard gyros tend to allow the helicopter to
weathervane towards forward flight whereas heading hold gyros effectively
trim the tail rotor thrust to sustain backward or sideways flight
indefinitely.
While standard gyros are based on simple proportional (P) feedback, heading hold gyros use integral feedback as well (PI). Integral feedback allows the gyro to not only damp unwanted yaw movements, but to return to the original heading after an unwanted yaw movement has disturbed the helicopter's orientation. For 3D flyers, heading hold makes life a whole lot easier. The main drawback is that for normal forward flight, the weathervaning tendency of standard gyros is actually welcome - it keeps the helicopter from 'crabbing' slightly sideways across the sky. This is why some people - especially contest flyers - prefer standard gyro functionality for some maneuvers. |
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Head Speed |
This is refers to the speed of the helicopter's main rotor.
It's measured in revolutions per minute, RPM. Lower values, in the
1200-1500 range, are typically used for hovering and 'scale' flight.
Higher values, in the 1650-1900 range, are typically used for aerobatic
flight.
There is no "correct" head speed, but some helicopter/engine/exhaust combinations tend to run best with head speeds within a given range. The combinations are too many to list here, but if you need advice for your specific setup, you should seek out people who are using the same equipment and find out what they have found to work best. Also bear in mind that personal preference is a large factor here! |
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Idle-Up-1 |
This flight mode is typically used for hovering and perhaps
forward flight. It is typically set up with a pitch curve that allows
about -4 to +8, and the throttle curve is set up to maintain a constant
head speed.
When you get into aerobatics, you will find yourself wanting more negative pitch to sustain inverted flight. That's what the idle-up-2 flight mode is for. |
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Idle-Up-2 |
This flight mode is typically used for advanced aerobatics -
anything more complex than loops, rolls, and stall turns. This is
typically set up with a pitch curve that provides about -8 to +8 degrees,
with zero degrees of pitch at mid-stick. The throttle curve, as with
idle-up-1, is set to provide a constant head speed at all stick positions.
The only drawback to this flight mode is that with all that collective pitch range at your disposal, the the collective stick becomes rather touchy. This is no big deal with a 60-class helicopter, but when you've hovering a 30-class ship it can be more trouble than it's worth. I'm fond of using idle-up-1 for hovering during contests, even with my 60. |
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Klunk | A weight attached to the end of the fuel pickup line inside the fuel tank. It's chief purpose is to keep the end of the pickup line submerged at all times. During aerobatic flight, they sometimes let air get into the fuel line anyhow. Robbe helicopters use a felt-coated klunk that also does a pretty good job of keeping air bubbles out of the fuel line during those inevitable moments when the klunk gets out of the fuel. They work so well, many Robbe flyers don't bother with header tanks. |
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Lead/Lag |
If you pivot a rotor blade along the axis of the blade bolt, you
are varying the blade's lead/lag angle. Centrifugal force greatly limits
the rotor blade's ability to move this way in flight. You will usually notice excessive vibration when the helicopter is spooling up at the start of a flight, due to the fact that the rotor blades are not yet in their optimium lead/lag positions. Once centrifugal force has pulled the rotor blades to their optimium positions, the vibrations decrease dramatically. |
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Main Rotor | The great big propeller atop the helicopter. It provides thrust, which can be used for lift and speed, and it provides the forces that cause the helicopter to pitch and roll. At the center you will find the rotor head, to which the rotor blades and flybar are attached. |
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Main shaft | This is the shaft that has the main rotor head at the top, and the main gear somewhere near the bottom. If the main shaft isn't perfectly straight, the helicopter will shake. Most crashes will bend the main shaft just tiny bit. Some people straighten them out, with varying degrees of success, but most folks just replace them. A dial indicator can be used to check the straightness of the main shaft. |
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Mixture |
This refers to the main job of the engine's carburetor, which is
to mix air with just the right amount of fuel for proper ignition and
combustion. If the air/fuel mixture has too much fuel in it, the mixture
is said to be 'rich,' or the engine is said to be 'running rich.' If the
mixture doesn't have enough fuel in it, the mixture is said to be 'lean.'
Most engines have at least two mixture adjustment valves, which let you tailor the amounts of fuel into the engine at idle and full throttle. Many engines also have a 'midrange' mixture valve, which lets you adjust the air/fuel ratio around half-throttle as well. If carburetors only did mixture adjustments, the engine would run at full speed all the time. That's why carburetors also have throttle control built into them. |
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Muffler |
a hollow metal thing attached to an engine's exhaust port. The
muffler's job is to reduce the noise coming out of the engine. You cannot
fully appreciate how well these things work until you hear an engine
running without one.
Unfortunately, mufflers don't just make engines less noisy, they also make them less powerful. Tuned pipes were invented to address that problem. |
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Normal Mode |
Also sometimes called "idle-up-zero." This is the flight
mode that you will use to start the helicopter's engine. When the
collective stick is lowered, the engine will idle.
When you're first learning to fly, you will use this mode all of the time, just to keep things simple. When you graduate past the training gear stage, you should start using idle-up-1 for most of your hovering. The problem with flying in normal mode is that the bottom half or bottom quarter of the collective stick movement will allow the throttle to drop off too far, causing the rotor head speed to decay, which in turn causes the controls to feel mushy, which in turn makes it much too easy to crash. When you're learning, you will want to set this up with a limited pitch range, perhaps 0 to +8 degrees. Having less negative pitch available makes it less likely that you'll accidentally slam the helicopter into the ground. Once you're confident with hovering, I suggest setting up this flight mode with the same pitch curve and throttle curve that you use for idle-up-1, with the sole exception of the low-stick throttle setting, which should be set to whatever gives you a nice idle. |
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Nort | An upgrade whose main purpose is to lighten your wallet. As in, "Hey guys, looka dis nort! I gots alyoominium bellcranks now." |
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Pitch |
This word has two very different meanings.
(1)Pitch can mean the angle of a rotor blade, measured in degrees. More pitch generates more thrust. Zero pitch generates no thrust. Positive collective pitch causes the helicopter to rise, negative collective pitch causes the helicopter to descend very quickly, or climb inverted. (2)Pitch can mean rotation of the helicopter about a horizontal axis. If you pitch 360 degrees, you've done a loop. Airplanes use elevator to control their pitch. British folk sometimes reduce the confusion by using the word "nick" for this instead. The transmitter's right stick controlls "nick" and roll, for example. Damn foreigners. |
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Pitch Curve |
If you are going to be flying upright most of the time, you
only need a collective pitch range of about -4 degrees (at low stick) to
+8 degrees (at high stick), with +2 degrees at half stick. On the other
hand, if you are going to be flying inverted half the time, you are better
off with a pitch range most like -8 to +8, with 0 degrees at mid-stick.
Modern helicopter radios use a feature called a 'pitch curve' to allow you to determine exactly how much collective pitch you want at high stick, low stick, mid-stick, and often the 1/4 and 3/4 positions as well. |
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Plank | Fixed-wing flying machine. Also known as an "airplane," or "those things I flew before I got into helicopters," or somethings "that thing I mostly fly when none of my helicotper buddies are looking." |
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Recursive | Something that refers directly to itself. See also recursive. |
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Roll |
Roll can mean two different things.
It can mean a change in orientation about a horizontal axis. If you roll a little bit to the left, the helicopter starts moving to the left. It can also mean an aerobatic maneuver in which the helicopter rolls 360 degrees, usually while travelling forward. In this case, the helicopter said to have 'done a roll.' Airplanes use ailerons to control roll, helicopters use cyclic pitch to control roll, but lots of us call it aileron anyhow. |
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Rudder | In the airplane world, this is the term for the control surface at the trailing edge of the vertical stabilizer, which provides yaw control. Helicopters don't have rudders, but for historical reasons we still refer to the tail rotor pitch control as rudder control. This really annoys purists. |
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Servo |
The servos are the "muscles" of the radio control system.
Helicopters typically use five of them:
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Simulator | computer software that allows you to learn to fly helicopters from the safety, comfort, and warmth of your own home, in a manner similar to a video game. The value of a simulator cannot be overstated. A mediocre simulator will teach you the hand-eye coordination required to hover. A good simulator will teach you everything else, too. I've been using mine to learn inverted pirouettes and pirouetting tumbles. |
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Stabilizer |
There are usually two fins - one horizontal and one vertical -
mounted on the tail boom; these fins are known as stabilizers. In
full-size helicopters, the stabilizers help the helicopter stay pointed
straight ahead in forward flight. With aerobatic models, the stabilizers
are often cut out so that in fact they don't stabilize very much at all.
The horizontal stabilizer is mostly just there to cover up the places where the tail boom supports attach to the tail boom (it looks nicer that way), and the vertical stabilizer is there to keep the tail rotor blades from hitting the dirt during those imperfect landings that we all have from time to time. |
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Swashplate |
The swasplate is the interface between the servo linkages
(which are attached to the chassis of the helicopter) and the rotor head
linkages (which are attached to the mainshaft, spinning about 1600
RPM). The swasplate converts the movements of the collective and cyclic
servos to movements of rotor head linkages which in turn affect the rotor
blades.
When the swashplate tilts, it imparts cyclic pitch upon the rotor blades. When the swashplate slides up and down the main shaft, it imparts collective pitch upon the rotor blades. When the swashplate comes apart, you're screwed. Note that a few helicopters use the swashplate for cyclic control only. A separate set of links runs parallel to the main shaft (or through the center of the main shaft) to carry collective servo movements to the rotor head, where they are mixed with the swashplate movements. It's not a better or worse way to do things, just different. |
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Tail Rotor |
the smaller propeller-like thing attached to the end of the
tail boom. As the engine works to spin the main rotor, the chassis ends
up wanting to spin in the opposite direction. Without the tail rotor,
you'd end up with the main rotor spinning at 800 RPM in one direction
while the chassis spun at 800 RPM in the other direction. The tail rotor
keeps the helicopter from pirouetting, which gives you a much higher main
rotor RPM (typically about 1600) and a much lower chassis RPM (typically
about 0).
The tail rotor blades are attached with a mechanism that gives them collective pitch, so the tail rotor thrust can be varied to accomodate different amounts of force on the main rotor (not to mention the pilot's occasional desire to point in a different direction). A very few helicopters used a fixed-pitch tail rotor, whose thrust is varied by changing the tail rotor's speed. These helicopters use an electric motor whose sole job is to spin the tail rotor. It works well enough for small electric helicopters, but that's about all. The delay while you wait for the tail rotor to speed up and slow down is short, but it's still long enough to result in sloppy response, and unwanted yawing movements. |
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Throttle |
This refers to one of the basic functions of the engine's
carburetor. When the throttle is open, the engine gets lots of fuel and
air, and it runs fast and strong. When the throttle is closed, the engine
gets no fuel or air, and it quits running. Think about this for a minute
- before engines were invented, throttle meant strangle! Look at mixture too, that's the other thing carburetors do. |
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Throttle Curve |
When you are starting the helicopter's engine, you want to
be able to set the throttle for a nice idle. When you are flying, you
want to ensure that the throttle is always open far enough to keep the
rotor head speed from dropping off. To complicate things further, you
may have different pitch curves set up for hovering and aerobatics.
Modern helicopter radios use a feature called a throttle curve to allow you to set the exact amount of throttle you want at various throttle stick positions. Further, most radios allow you to set up different throttle curves for starting, hovering, aerobatics, and so on. See the section on flight modes for more information. |
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Throttle Hold |
This is a flight mode designed to facilitate autorotation,
and it is present in all modern helicopter transmitters. It forces the
throttle servo to the idle position (regarless of the actual throttle
stick position), and often it selects a special pitch curve. The cyclic
controls are typically unaffected.
When learning autorotations, a pitch curve with a range of approximately -3 to +11 degrees is suggested. For advanced autorotations, a most symmetrical pitch curve works better - perhaps -10 to +11 degrees. The throttle should be set for a reliable idle. I'm personally fond of a fast idle, to reduce the chance that the engine will flame out if I botch the autorotation and need to switch out of throttle hold in a hurry. |
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Training Gear |
Anything attached to the underside of the helicopter that
effectively makes the landing gear wider or more impact-absorbent.
Virtually all novice helicopter flyers use training gear for their first
flights. With the aid of a simulator, the training gear may be left
behind after a gallon or fuel or less. Without the aid of a simulator,
the training gear will remain essential for months. The classic training gear system is two wooden dowels, 3/8" diameter and 3 feet long, zip-tied or rubber-banded to the landing gear in an X pattern, with whiffle balls attached to the ends. More sophisticated versions allow the helicopter to yaw idependently of the training gear (e.g. the RotoPod) or provide more shock absorption. Before spending large sums of money on your training gear, remember that you are trying to quit using the gear as soon as possible. How much money do you want to sink into something that you'll stop using as soon as possible? |
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Trim |
to make a small adjustment in order to provide proper control
response. Modern helicopter radios have trims for the throttle, rudder,
and cyclic controls. If the helicopter tends to pitch, roll, or yaw
slightly while hovering, minor trim adjustments will usually set things up
so that you can let go of the sticks for a moment without getting any
change in the helicopter's orientation.
In forward flight, trim can change. I have one helicopter that needs a bit of extra forward cyclic in order to maintain straight-and-level forward flight. I have another that requires a bit of left cyclic. With a standard gyro (not heading hold), some left tail rotor trim is usually required to keep the tail directly in line behind the helicopter. |
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Tuned pipe | A tuned pipe is an exhaust pipe that increases engine power at the expense of a narrow operating RPM range and increased fuel consumption. A muffler is typically quieter and more fuel-efficient, but less powerful. Some engines, like the OS 32sx, are well suited to tuned pipes. Others, like the YS 61 ST2, generally run quite poorly when coupled with a tuned pipe. |
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Uniflow |
This refers to a system by which air (or exhaust pressure) is
piped into the fuel tank by way of a klunk line, rather than just a
fitting in the top of the fuel tank. The advantage of uniflow is that the
fuel pressure remains the same whether you have a full tank of fuel, a
half tank, are barely any. Without uniflow, you will usually lose fuel pressure as the tank empties, which causes the mixture to go lean. This can be annoying. |
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Weathervane |
Not just that thing atop your garage that tells you which way
the wind is blowing. Weathervaning refers to a helicopter's tendency to
yaw into the wind while hovering, or in the direction of flight while
flying about. Standard gyros are very susceptible to this - they slow
down the tendency to weathervane, but they don't stop it. Heading hold
gyros ideally don't let this happen at all - if they do, your setup
probably needs some work.
British folk sometimes use the word 'weathercock' instead, presumably because most weathervanes are cut out with a rooster shape. Damn foreigners. |
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Yaw |
Rotation of the helicopter along a vertical axis. If you yaw 360
degrees, you've done a pirouette. Take a look at pitch and roll, too.
Airplanes use rudder to control their yaw. Helicopters don't have rudder, but they use tail rotor thrust to accomplish the same thing. Yaw control would be extremely difficult if not for the gyro. You wouldn't believe how slippery a helicopter is without a gyro, unless you've tried it yourself. Quite a challenge. I don't recommend it. |
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